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What side of the loot boxes argument are you on?

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JR Ortega

By JR Ortega
Oct. 11, 2017 at 3:43 p.m.



"Middle-earth: Shadow of War" - IMAGE: IGDB.COM


So loot boxes aren't something completely new, but with "Middle-earth:Shadow of War" just being released Tuesday, there has been a lot of backlash about the process.

Loot boxes are purchasable boxes with goodies inside that can aid you in the game. Think of mobile games like "Candy Crush," where you could buy extra moves, and the like, to help you in your quest.

Some have argued that this can be a form of gambling, with OpenCritic taking a stand against loot boxes Monday on Twitter. The argument is that the system forces people to feel like they have to buy in-game content in order to complete the game. 

I'll be honest, I'm on the fence with the whole issue. As much as I consider myself a gamer, I sometimes feel as though I'm not as deep of a gamer as others. I don't purchase loot boxes or go out of my way to create mods on "Skyrim" or anything like that. I simply enjoy playing good games with great storylines.

So where do I stand on this issue. I think right now we're fine. Nobody is forcing your hand at buying these loot boxes. Is it gambling? Technically not. You're guaranteed to get something, it just might not be what you want. I think of it like the days of collecting cards. You weren't sure what you were going to get, but you took the gamble anyway.

Where I start having a problem is having to buy loot boxes in order to complete a game. Then I'll be raising a big red flag on that. As if it's not enough to spend $60 on a new game, then you have to pay more just to progress. Hopefully that's not the way we're going. 

According to Kotaku, the Entertainment Software Rating Board does not classify the system as gambling. 

Another game recently released that has this similar system is "Destiny 2."

Where do you stand on the issue? Do you love loot boxes? Hate them?

Meanwhile, check out GamesRadar's Alex Avard's thoughts on the issue

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